Hi everybody! I am Silvia Doña and I´m in charge of the design and creation of the backgrounds and props that are in our game. I am also the art department coordinator.
To organize the team is quite easy (honestly! xD) because thanks to our coordination we rarely have any problem in this topic.
As a general rule, we divide the work according to the specialization of each of our team members (character design, animation, porps, backgrounds, graphic design, interface design…) but when we need to work on something new or special we are really flexible and we learn very fast how to tackle any problem.
In order to coordinate any project, it is essential to have a fluid communication between all the departments (game design and programming mostly) before and during the working process in order to work without any inconvenient. With this in mind all the departments coordinators organize themselves and their teams according to their necessities.
In the other hand, as background and props designer, my creative process is quite similar to any other designer. When something new comes up, it is necessary to look for any reference that could be similar to what is been asked and test them in all imaginary manners. Always having in mind the artistic vision that the character designers are working on in order to give the same entity to the entire project.
It is always nice to have some knowledge about the graphic engine that the studio is working with to be able to test the ideas immediately and see what everything works. This also helps the programmers and the game designers to see how the project is taking form
To finish and how you can imagine by now, art people in videogames should know a little bit about everything, we must also have a lot of organization and communication skills to be able to talk with everyone. Being good people is also required!